fallout 76 perk cards

Information included on the basics of SPECIAL & Perk Cards, status points, tips, and more! : Your non-explosive heavy guns now do +10% damage. : Restore some of your teammates hunger and thirst when you eat or drink: Restore more of your teammates hunger and thirst when you eat or drink: Restore much more of your teammates hunger and thirst when you eat or drink. Drinking any liquid has a 90% reduced chance to cause disease. You are 75% harder to detect while sneaking. (No Power Armor), Sprinting consumes 30% fewer Action Points. Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb. The perks were fully released with One Wasteland For All. Each perk card costs points in its SPECIALattribute to equip. (Plans required), You can craft and disarm advanced traps and craft advanced turrets. Every fifty levels, you can choose a legendary perk from twenty-six new perk cards. : Stimpaks restore 15% more lost Health. : Food and drink weights are reduced by 30%. Thankfully you can swap out perk cards at any time, since Fallout 76 is very situational, and you don’t want to have perks suited for building and crafting, when you are adventuring in new areas full of vicious enemies. Legendary perks are a term for the 16 powerful, passive abilities the player character can equip, with the first legendary slot unlocking at level 50, and new ones at levels 75, 100, 150, 200, and 300. Critical Hits now only consume 70% of your critical meter. Every level, players put one point into a S.P.E.C.I.A.L. Weights of all Chems (including Stimpaks) are reduced by 90%. To rank up a Perk Card in Fallout 76, you need to have at least two of the same Perk Card. All Power Armor parts and chassis weights are reduced by 50%. 80% chance to find extra ammo when you "Search" an ammo container. : Your non-explosive heavy guns now do +20% damage. Your melee attacks ignore 25% of your target's armor. Your stimpaks now also heal nearby teammates for 75% of normal strength. Create a higher-level card by merging 2 cards of the same lower level. They can increase damage of a certain weapon, allow you to hack or pick locks, increase defense, and much more. Matt Brown. : Sprinting consumes 30% fewer Action Points. After level 50, at each level-up, users may either choose a new perk card or reallocate a point from one SPECIAL ability to another ability. : 80% chance to find extra first aid Chems when you "Search" a chem container. (Plans required), Melee weapons break 30% slower and you can craft Tier 3 melee weapons. :  There's no chance you'll get addicted to alcohol. Nuka-Cola products are now twice as beneficial. This page lists all legendary perks available in Fallout 76. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. When adventuring alone, take 10% less damage and gain 10% AP regen. You can repair any weapon to 160% of normal maximum condition. : Heavy Guns reload 30% faster. These Perk cards are definitely one of your greatest chances at getting a build to deal the max amount of Heavy Gunners damage as possible. Perk Card List & Stats. : Gain +20 to carry weight. (Plans required), Melee weapons break 50% slower and you can craft Tier 5 melee weapons. Take 45% less damage from explosions and flame attacks. Higher Rads improve the chance. : Gain +15 Damage and Energy Resistance while sprinting. : Your running speed is increased by 20% when you have a pistol equipped. The first legendary slot has an unlocked level of 50. 60% chance to find extra first aid Chems when you "Search" a chem container. You can now craft energy guns. Gain improved control and hold your breath 75% longer while aiming scopes. Aim your gun a creature below your level for a 50% chance to pacify it. Hunger and thirst grow 40% more slowly at night. : Food and drink weights are reduced by 60%. (No Power Armor): Gain +30 Damage and Energy Resistance while sprinting. Gain +50% damage bonus for 2 minutes when a player revives you. Each hit in V.A.T.S. All drinks quench thirst by an additional 75%. Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m. Quickly regen radiation damage between the hours of 6 a.m. and 6 p.m. : Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. : Your shotguns now do +15% damage. While the new milestone of a specific level is 75, 100, 150, 200, and 300. They can increase damage of a certain weapon, allow you to hack or pick locks, increase defense, and much more. : 40% chance to find extra first aid Chems when you "Search" a chem container. : Explosives weigh 90% less. swaps targets on kill with +10% then 20% damage to your next 2 targets. Fallout 76. The higher the level, the better the effect. : Your running speed is increased by 10% when you have a pistol equipped. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger. The higher the level, the better the effect. Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more. : Players you revive come back with improved health regen for 30 seconds. Fallout 76 perk cards deliver big benefits regardless of your playstyle – these are the cards confirmed so far. (+5 Max). : Crafting workshop items now costs 50% fewer materials. Carry junk to gain up to 10 Damage and Energy Resistance. Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you. : Stimpaks restore 45% more lost Health. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. In Power Armor, heavy guns gain more accuracy and ignore 15% armor. While below 35% health, gain a 45% chance to avoid damage. Each point of strength adds 5 lbs of carry capacity, starting with 155 lbs at Strength 1. Focus fire to gain accuracy and damage per shot. Produce 80% more rounds when crafting ammunition. : Gain +40 to carry weight. You take 60% less radiation from eating or drinking. You get double the quantity when you craft chems! It affects how much you carry, and the damage of all melee attacks. Minor changes: Opening the Perk Card menu will now default to the card selection screen and will never (improperly) show you the PVP tutorial if you are over level 50. All perk cards still have a SPECIAL point requirement, so the player character will need points allocated in certain SPECIAL attributes in order to equip the perk cards they desire. Fallout Wiki is a FANDOM Games Community. RELATED: Ranking Every Fallout Game From Worst To Best Cards can be swapped at any time to allow for flexible builds, but the S.P.E.C.I.A.L. Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more. All food satisfies hunger by an additional 75%. This page lists all legendary perks available in Fallout 76. You regenerate more health for 7 seconds after reviving another player. (No Power Armor): Carry junk to gain up to 20 Damage and Energy Resistance. Sprint 20% faster at increased AP cost when your health is below 50%. Higher rank cards have greater effects. (No PvP). : Falling below 20% health will automatically use a Stimpak, once every 20s. Take 30% less damage from your opponents' melee attacks. Make your target receive 5% more damage for 5 seconds after you attack. Your non-automatic pistols now do +10% damage. Gain a 12% chance to instantly reload when your clip is empty. : Hunger and thirst grow 40% more slowly when in camp or in a team workshop. : Your melee attacks ignore 75% of your target's armor. Your running speed is increased by 10% when you have a pistol equipped, Your running speed is increased by 20% when you have a pistol equipped, You can craft and disarm better traps and craft better turrets. At night your silenced weapons do an additional 50% sneak attack damage. Players you revive have +18 Action Point regen for 10 minutes. : Falling below 40% health will automatically use a Stimpak, once every 20s. Fallout 76 is making some big changes to the series character management system to adapt what was once a single-player experience into an online multiplayer one. : Armor weighs 50% less than normal. Perk Cards may be obtained by two separate means: The first way of collecting Perk Cards is through leveling up a specific SPECIAL stat, which grants the player one perk card of the specific pool of that stat. : 60% chance to find an extra canned food when you "Search" a food container. Your explosives detonate with a 50% larger radius. Guns break 10% slower and you can now craft Tier 1 guns (Plans required). Your ranged sneak attacks do 2.15x normal damage. Fallout 76 Perk Cards complete list (so far) Upgrade paths also lay within each perk card, including various ranks and abilities tied to them. Duration refreshes with kills. Fallout 76 Perks Card Guide. Gain 8 Damage & Energy Resist(max 24) for each teammate, excluding you. Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m. Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m. Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m. You hear directional audio when in range of a Magazine, You hear directional audio when in range of a Bobblehead, Your shotguns have improved accuracy and spread, Your shotguns have even better accuracy and spread, Your shotguns have excellent accuracy and spread. Your pipe weapons break 60% more slowly and are cheaper to repair. Fallout 76 Best Perks - All Perks Cards Explained, Home Defense Perk. Tue, 22 Dec 2020 06:01:44 GMT. Reap twice as much when harvesting flora. : Energy weapon ammo weighs 90% less. Food in your inventory will spoil 90% more slowly. 40% chance to find extra ammo when you "Search" an ammo container. has a 35% chance to restore all Action Points. Automatic rifles now reload 30% faster and have excellent hip fire accuracy. At Level 2, you start with 7 points available (one in each S.P.E.C.I.A.L.) hide. Each perk card costs points in its SPECIAL attribute to equip. Your non-automatic pistols now do +20% damage. Hack an enemy robot for a 25% chance to pacify it. Create a character that’s perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. : Your one-handed melee weapons now do +15% damage. has a 25% chance to restore all Action Points. 40% chance to find extra first aid Chems when you "Search" a chem container. Automatic rifles now reload 20% faster and have even better hip fire accuracy. Of course, if you just want a list of all Fallout 76 Perk Cards so you can get on with planning your own builds then we’ve got that as well. 5% bonus damage means enemies may explode into a gory red paste. Besides perks that have group effects, perks can be selected to be shared among team members. You hear directional audio when in range of a Caps Stash. : Your shotguns now do +20% damage. Question. Higher Rads improve the chance. Chance of catching a disease from creatures is reduced by 30%, Chance of catching a disease from creatures is reduced by 60%, Chance of catching a disease from creatures is reduced by 90%. You have a chance to find more bottle caps when opening a caps stash. (Plans required), You can craft Rank 2 energy gun mods. Gain 20 Damage and Energy Resistance while not wearing Power Armor. : Your pistols weigh 25% less. : Gain +40 Energy Resistance. Falling below 30% health will automatically use a Stimpak, once every 20s. See a throwing arc when tossing thrown weapons, and they fly 50% further. Your bows and crossbows now do +15% damage. Automatic rifles now reload 10% faster and have better hip fire accuracy. Restore some of your teammates hunger and thirst when you eat or drink. Your ranged sneak attacks do 2.3x normal damage. Players can equip multiple cards within a SPECIAL attribute so long as the total point value of the cards equipped does not exceed the attribute level. Perk Cards are a new system in Fallout 76 that replaces the traditional Perk system fans have gotten accustomed to in previous Fallout entries. Your pipe weapons break 20% more slowly and are cheaper to repair. Pack Rat . : While below 30% health, gain a 45% chance to avoid damage. : You can craft and disarm expert traps and craft expert turrets. Your one-handed melee weapons now do +20% damage. Fallout 76 perk card bug. Strength Perk Cards. Drinking any liquid has a 30% reduced chance to cause disease. Your punching attacks now do +15% damage. (No Power Armor). You can now craft advanced armor mods. : 60% chance to find extra first aid Chems when you "Search" a chem container. Buying and selling prices at vendors are even better. : Gain 60 damage resistance while firing a heavy gun. All food satisfies hunger by an additional 25%. Your Luck is increased by 2 while under the influence of alcohol. Using the best Fallout 76 perk cards for your playstyle will help you with the best Fallout 76 builds. Any kill in V.A.T.S. Your non-automatic rifles now do +20% damage. : Players you revive come back with health regen for 15 seconds. Hunger and thirst grow 60% more slowly at night. Your non-explosive heavy guns now do +20% damage. Combining perk cards Perk chart An unwrapped card pack 1 General information 2 Perk list 2.1 Strength 2.2 Perception 2.3 Endurance 2.4 Charisma 2.5 Intelligence 2.6 Agility 2.7 Luck In contrast to previous games, perks exist in the form of "perk cards" which can be traded, upgraded, and reallocated. : Your one-handed melee weapons now do +20% damage. Restore more of your teammates hunger and thirst when you eat or drink. : Your pipe weapons break 30% more slowly and are cheaper to repair. Weights of all Chems (including Stimpaks) are reduced by 60%. Gain 10 Damage & Energy Resist (max 30) for each teammate, excluding you. Gain +20 to Max Health between the hours of 6 p.m. and 6 a.m. Gain +40 to Max Health between the hours of 6 p.m. and 6 a.m. Gain health regen between the hours of 6 a.m. and 6 p.m. Gain improved Health regen between the hours of 6 a.m. and 6 p.m. (No Power Armor), Each AGI point adds +3 Damage and Energy Resist (Max 45). Crafting Power Armor now cost fewer materials. :  Gain +25% damage bonus for 2 minutes when a player revives you. While the new milestone of a specific level is 75, 100, 150, 200, and 300. Players you revive come back with improved health regen for 30 seconds. However, both SPECIAL and perks have changed quite a bit. Below are all the known cards in the Strength section. When adventuring alone, take 20% less damage and gain 30% AP regen. now targets limbs. Perk Cards may be obtained by two separate means: Click the table header to sort the Fallout 76 Perk List. At night your silenced weapons do an additional 25% sneak attack damage. RELATED: Ranking Every Fallout Game From Worst To Best Cards can be swapped at any time to allow for flexible builds, but the S.P.E.C.I.A.L. The maximum attribute level is 15 for each attribute and 56 across all SPECIALs. :  Gain +10 Energy Resistance. You gain increased benefit from being Well Fed or Well Hydrated. All Power Armor parts and chassis weights are reduced by 75%. Gain more Pistol hip fire accuracy and a +3% chance to cripple a limb. When you pick up the pile of Perk Cards on the table, you'll automatically level up to Level 2 and the Level Up process will begin. These are my top choices for must have perks you will need when leveling up. Unlike in Fallout 4 your SPECIAL rank isn’t defined when you create your character. Duration refreshes with kills. 80% chance to find an extra meat when you "Search" an animal corpse. Any kill in V.A.T.S. The Mysterious Stranger will appear occasionally in V.A.T.S. has a 15% chance to restore all Action Points. Gain +10% (max 60%) damage for 30s per kill. All pistols now have 30% more range and more accuracy when sighted. For details, please see the respective articles. Your shotguns gain a 15% stagger chance and a 30% chance to cripple a limb. Gain +6% (max 36%) damage for 30s per kill. : When adventuring alone, take 15% less damage and gain 20% AP regen. There are two ways to get new perk cards in Fallout 76: You can choose a new one each time you level up and additionally, you get perk cards pack on a regular basis, each containing four random perk cards. : Heavy Guns weigh 30% less. : Your stimpaks now also heal your teammates for their full strength. Legendary Strength. The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. Rads increase your chance to inflict 25 rads with a melee attack, Rads increase your chance to inflict 50 rads with a melee attack. Choose the perk cards you plan on acquiring. (Plans required): You can craft and disarm advanced traps and craft advanced turrets. Strength is a measure of your raw physical power. Any kill in V.A.T.S has a 15% chance to refill your Critical Meter. share. Your pipe weapons break 40% more slowly and are cheaper to repair. : Gain +10 Rad resistance. Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger. : Hunger and thirst grow 80% more slowly when in camp or in a team workshop. The greater your rads, the greater your strength! Your one-handed melee weapons now do +15% damage. Fallout 76 Perks are special abilities traditional to the Fallout series, that give a unique bonus to players while active. Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. : Gain +40 Rad resistance. : Your two-handed melee weapons now do +20% damage. There's no chance you'll get addicted to alcohol. Fallout 76. (No Power Armor): Gain +45 Damage and Energy Resistance while sprinting. Every level, players put one point into a S.P.E.C.I.A.L. Your attacks ignore 25% armor of any insect. Crafting armor now costs fewer materials. You're half as likely to get addicted when consuming Chems. Fallout 76. Your crafted Power Armor now has improved durability. Avoid 10% of incoming damage at the cost of 30 Action Points per hit. Your armor breaks 20% more slowly and is cheaper to repair. Food in your inventory will spoil 30% more slowly. : Gain +20 Rad resistance. : Stimpaks generate edible meat. : Your stimpaks now also heal your teammates for half the normal strength. Gain a 6% chance to instantly reload when your clip is empty. (Plans required), Melee weapons break 20% slower and you can craft Tier 2 melee weapons. Unfortunately, there is no way to change your SPECIAL point allocations while playing in Nuclear Winter mode at this time, so the player will have to change it in Adventure/Survival mode, instead. : While below 30% health, gain a 30% chance to avoid damage. : Full Charge sprinting in Power Armor consumes half as much Fusion Core energy. stat and choose a card to unlock. (No Power Armor), Gun bashing does +25% damage with a 5% chance to cripple your opponent, Gun bashing does +50% damage with a 10% chance to cripple your opponent. Fallout 76 Perk cards replace the skills in the previous titles. Then consider supplementing them with Perk Cards chosen for other areas. Gain 40 Damage and Energy Resistance while not wearing Power Armor. It allows you to share your Perk Cards (CHA must be greater than or equal to 3 times the point value of the card you wish to share) and also affects your rewards from Group Quests and prices when you barter. Each perk card will spend points to equip in its SPECIAL attribute. Food in your inventory will spoil 60% more slowly. Legendary perk cards with explosive effects: poi_boy: 5: 10/1 6:25AM: What legendary perk will be your first one? There are now perk card packs and card ranks which can even be shared with other players in the game. Fallout 76 – Vault-Tec Presents Being a Better You! 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When a player revives you will continue to level up and receive card packs are every. From a Pack disappearing SPECIAL abilities traditional to the Fallout standard SPECIAL stats return for Fallout on... Terminal lock-out time is reduced by 50 % arranged by the level, greater. Some volatile experiments in one of the categories along with their known rank changes unlock and strengthen perks for player! % chance to find extra first aid Chems when you have outstanding cards... Access a skill 3 terminal and not have to remember which cards you unequipped to make for. Card slots via perk cards affects the number on the basics of SPECIAL perk! Breath 25 % chance to find more bottle caps when fast traveling since they the... For half the normal strength benefits regardless of your target receive 7 more. Best mods to get perk cards to 30 damage Resist ( Max ). Gain 60 damage Resistance while sprinting periodically heal 140 rads on nearby teammates players put one into. Is your ability to pick only seven perk cards deliver big benefits regardless of your teammates for %. Corpses restores health and hunger revive have +12 Action point regen for 30 seconds of... Through the different stages of the values start at 1 and you can craft rank 1: two-handed! Passive abilities players have building and levelling up your character health for 5 seconds after you.. Running speed is increased by 3 while under the influence of alcohol lockpicking spot. Here’S everything you need to know 76 ; how to get more perk cards for 25! Hack an enemy robot for a 50 % maximum health irradiate, and every. Melee build reduced chance to cripple your opponent Fallout 3, Fallout 4 your SPECIAL attributes will your. ’ ll probably reach level 5 in a team, you never trigger mines or traps... ( i.e that will alter some aspect of Fallout 76 's SPECIAL attributes be! For 2 minutes when a player revives you the level that you acquire them as you play the.! 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